You can create a custom editor descriptor and override the
IEnumerable<ContentReference> Roots method.
Hope this helps!
Sounds interresting, but you can only have one UIHint on a property right? Already have UIHint.Image on that one
Tried the example and it opened the dialog in the wanted Folder but I couldn't select or see any other Global Folder, only that Folder and "For this Page".
And for it not to open the "Blocks" section I hade to set : ContentReferenceEditorDescriptor<ImageData>
Is there any way to set what assets folder to open the dialog in when the user shall select for instance an Image?
We have an Icon library in one folder in the Global assets and on one block we have a ContentReference picker, and it would be helpfull if it opens up the wanted folder first.
It should not be restricted to only that folder, the user can select from another folder.
Running on version 11.